In the process, I've been casting a LOT of rocks (using Durobond 45), and using a good deal of StructoLite plaster for basic scenic forms. I thought you might be interested in a couple 'tools' for handling plaster.
First up is storage - I buy plaster from Menards (Durobond 45 in 25 lb bags, StructoLite in 50 lb bags) and then store it in these tightly-sealed buckets:
But let's move on to the layout, eh? Here's a progress sequence of the Enterprise branch area. As I've mentioned in previous posts, I'm really trying to create realistic landforms, but am also playing with sightlines, to hide portions of the track, and create interesting visuals.
So, let's go back to the really early work, and move forward... just for fun. Here's the beginning - showing the (mostly hidden) turnback loop, and the risers for the actual branch trackage moving thru the middle.
It's a little hard to believe - but this kid is now taller than I am! But he was still little here. We're looking down the branch from the Blackhawk mine location. The switchback to the higher-elevation Enterprise mine is on the right:
The PROPER use of the layout in those days:
And here's the cardboard web and roughed-in landforms from a month or two ago:
And finally to the state of the branch today. As I said, this is a deep portion of the layout (because of that turnback loop), so I had to create some type of access. As I did at Ophir, access here is via a mostly hidden opening. By controlling the sightlines, this opening is nearly impossible to see from normal viewing angles, and that's w/o any trees or finished scenery to further mask it. I much prefer something like this, rather then messing w/ a liftout hatch.
Hopefully it's also apparent that the branchline appears to weave thru a steep mountainside. It's visible enough to make operating managable (a prime goal here), but also create the effect of the mountain being there first, and the railroad having to cut / blast / dig their way through the terrain.
And finally, as I mentioned in an earlier post, I simply couldn't resist creating a view into the underground mining tunnels below Enterprise Mine itself. Although the prototype entered the hillside horizontally (which I am modeling), I'm going to add a vertical mineshaft as well. Here's the beginnings of that area - the below area (nice high fascia here to work with) and the mining area above (currently well defended by Lego guys - I mean, this is a GOLD mine, right?):
Then there's Hesperus... some of the many rocks are ending up here. Yes, I know RGS fans, Hesperus-the-prototype was nothing like this, but operationally Hesperus fits here, w/ a single (abandoned) siding to the Porter Coal company holding the depot-become-coach that served there in later years. But on my layout, there's the yard lead and entrance to staging at Durango above this area, and I had to scenically come up w/ something. So - canyon scene! And just beyond, the track twists thru Wildcat Canyon, which really was on the RGS a bit north of Durango. A good deal of modeling license here, but it fits the overal scheme well enough for me.
And I do need music or podcasts to help w/ the work... on this day it was Model Rail Radio, although I also listen to Model Railcast, and Scotty Mason, among others.